01
COMBAT
32 features
AIMBOT (LOCK-ON)
- Camera aimbot with Always / Toggle / Hold activation and keybind support
- Aim styles: Lock, Linear, Spring, AI (with tempo control for each)
- Reflex delay and toggle delay
- Target Lock: toggle lock / auto lock / manual only
- Target Filters: max and min distance, health floor and ceiling, skip invisible
- Targeting: visibility, vulnerability, not deflecting, not shielded, within FOV
- Point Spot (screen center / closest point), aim coating, keep reach
- Hurtbox choice (closest to crosshair / weighted random), head and body weights, allowed hurtboxes
- Targeting FOV: marking ring, orbit size, weight, solid fill, living (animated) ring
- FOV tracking: mark tracking, tempo, damping, nudge
SILENT AIM (QUIET POINT)
- Redirects projectiles to the target without moving the camera
- Startup odds, activation conditions (not reloading / scoped in)
- Reflex delay and toggle delay
- Full target filters (distance, health, invisibility)
RAGEBOT (FURYBOT)
- Always / Toggle / Hold activation, favour cheaters, cheaters only
- Precision: firmness, fire ticks, priority on vital targets
- Target selection: priority (closest, lowest health, highest health, farthest)
- Sticky target with sticky window and switch delay
- Distance and health filters, skip invisible
- Weapon strategy: primary / secondary / melee toggles, gun order, empty-mag behaviour, ammo floor
- Fire control: shot cooldown, min interval, aim height, aim depth
- Evasion: escape styles (Random, Translocate, Projectile Breaker, Orbit, Underground, Behind, Void)
- Evasion tuning: orbit radius, height and cadence, under depth, rear span and height
- Void scatter, advance and rising reach/cadence, relocate period, backup orbit
TRIGGERBOT AND FLICKBOT (IGNITE HELPER)
- Triggerbot: start conditions, screen marks, reflex delay, release delay
- Flickbot: fire toggle, round lag, recovery, jerk length, bend, naturality
GUN CONTROL
- Recoil reduction (%), scatter strip, auto-run ignite
- Melee: constant rearstrike, blade span stretch
- Grenades: detonator replace (burst at), strip detonator
KILL AND HIT FEEDBACK (IMPACT RESPONSE)
- Kill response: custom audio library, loudness, pitch, shaders with fabric choice, screen blink, text alerts
- Hit response: skullshot and body impact audio, loudness, pitch
- Silence enemy impact sounds, shaders, blink, text alerts
02
VISUALS
26 features
PLAYER ESP
- Box (multiple styles), filled box, box image, name
- Health bar and health number, ammo bar, held weapon, distance
- Rank, winstreak, deflecting indicator
- Chams: legacy / glow kinds with inner and outer colours
- Text styling: font, size, case, outline, fill, glow, scale with distance, flags
- Team colouring, per-player filters, synchronized preview
RETICLE / CROSSHAIR
- Custom crosshair with 4 independent strokes, length, thickness, gap, outline
- Border, custom pictures (bulk and clarity), colour animations (shimmer, perimeter, ping-pong)
- Tracking marks: style, tempo, damping, nudge
- Dynamic effects: turning, recoil scatter, spread range, motion tempo
- Caption text: content, font, size, offset, tint, border
GUN GRAPHICS
- Bullet tracers: breadth, pattern extent and tempo, persistence, dim timing, glow, aura
- Trail unfolding with tempo and damping
- Advanced tracers with trail flair
- Viewmodel position: X / Y / Z offset, tilt, heading, spin
- Applied separately to arms and held item
- Motion suppression: fire, dash, deploy and recharge animations hidden
- Gun drift, view tremor and view drift stripped
- Muzzle flash and trail concealment
VIEW AND DISPLAY
- Third person with X / Y / Z offsets, replica view, ray check
- Custom camera FOV
- Stretched resolution (X / Y proportions)
- Removes: flashbang, burn effect, ADS vignette, scope overlay, scope reticle, gun tracers, muzzle flash, hitmarker
- Overlay suppression: stunner, burn, ADS edge-shade, zoom layer, zoom gauge, impact mark
AUDIO ESP
- Sound visualisation for footsteps and other sources
- Audio source selection, sound type filters, minimum loudness
03
MOVEMENT AND IDENTITY
17 features
TRAVEL
- Walk speed, jump power, flight, sliding, noclip, auto strafe
- Long jump: mode, force, upward velocity, offset
- Endless dual leaps, movement style, power, rising momentum, rearward shift
- Every module independently keybindable
TRAVEL CAPTURER
- Record, replay and save movement routes
- Markers, playback alignment (look speed, snap distance, smoothing)
- Recording library: create, rerun, erase
- Optional hiding of UI and notifications
FIGURE
- Animation player: animation list, tempo, start and end frames, manual animation ID
- Character appearance shaders: fabric choice, pattern removal
ALIAS FEIGNING
- Device / hardware spoof (shown system)
- Fake identity for yourself and for other players
- Name, display name, avatar, ping, keys, event currency
- Winstreak, level, casual and ranked wins, win percentages, ranked ELO
- Leaderboard rank, favourite map, nametag status
- Influencer, Roblox employee, Nosniy squad tags
- Share your wraps, reveal live appearance in game
04
AUTOMATION (AUTOFLOW)
12 features
ROUND STREAM
- Auto queue with lineup selection
- Auto map vote (choose the arenas in the ballot)
- Auto weapon ban (primary and secondary block lists)
- Auto respawn
- Kit slot editor with arena-bound and backup kits
SELF KIT
- Auto loadout, per map loadouts, multiple loadouts
- Arena and kit order selection, arena-bound and backup kit application
DURING-ROUND AUTOFLOW
- Anti katana
- Auto pickup with item type filters
- Subspace tripmines (self and squad activator)
SPOTTING
- Hacker detector with in game announce and caption colour
- Moderator detector with admin replies, modification allies, announce and caption colour
05
ENVIRONMENT (REALM)
15 features
ILLUMINATION
- Full lighting override: time of day, exposure, shadows and quality, ambient colours
- Fog and atmosphere control (density, shift, shine, haze)
- Luminance, lightness balancing, shade gentleness and tints, surround tints
- Surround and ambient audio with custom audio ID or URL
AFTER RENDERING
- Bloom with vigour, bulk and limit
- Colour correction: vividness, luminance, definition
- Colour grading templates
- Depth of field with distance, centre, orbit and close vigour
- Motion blur, sun beams with scatter control
HEAVENS AND CLIMATE
- Custom skyboxes (6 faces), templates, skybox organiser
- Visor keybinds: up, down, forward, rear, left, right
- Ambient sound with template, manual audio ID or URL, loudness
- Weather: vigour, pace, elevation, tempo, aura, bulk, scatter, gust force and incline
- Lightning: period, reach, elevation, weight, roughness, limbs, blink
- Thunder extras: embers, blast, audio, lag
06
COSMETICS (APPEARANCE)
11 features
SUMMARY
- Cosmetic runtime activation, apply manual kit
- Respin chaotic appearance (reroll the whole look)
- Unseal every cosmetic, filtered by kinds and grades
- Community: send wraps, reveal live appearance
TEMPLATES
- Create, fetch, store and erase whole cosmetic loadouts
- Clipboard export and import of cosmetics
- Auto fetch and auto store presets
CATALOGUES
- Skins: apply manual, randomise, search, weapon class, apply to (season / rank / leaderboard rank)
- Wraps: apply manual, inverted wrap, search
- Charms: apply manual, rank charm override, search
- Finishers: apply manual, randomise, search
07
SYSTEM
6 features
- Vertical tab menu with top sub tabs, searchable dropdowns and tooltips
- Per weapon values: any setting can be pinned to the currently held weapon
- Config profiles: create, load, save, delete, refresh
- Menu keybind (RightShift by default), keybind list, watermark, custom cursor, notification side, unload script
- Every setting saved automatically and restored on next launch
- Quick unload of the whole menu at any time
No features match that search.
Try “aimbot”, “ESP”, “weather” or “keybind”.
Ready to run it?
Lifetime license, every module above, delivered through Discord.